SUPERSERIESAAA
SuperSeriesAAA showcases and tournaments are simply the best events in youth hockey. Our mission is to provide players and their teams the opportunity to play the most competitive teams every time they step foot on the ice.
Find YOUR Best Competition!
THE CLASH rules
The Tournament Director shall be responsible for resolving all inquiries or disputes regarding off-ice rule application or interpretation, player eligibility, disciplinary action, or any other procedural disputes. He or she will not overturn any dispute concerning rules and/or the judgment applied by on-ice officials. All decisions of the Tournament Director are final.
A player may only play for one team. A player must appear on the official roster. Teams must supply their own team insurance.
Home and visiting teams are indicated on the tournament schedule. Home teams shall wear light colored jerseys. Visitors will wear dark jerseys. All jerseys must have a player number clearly displayed.
All teams must be prepared to play their games fifteen (15) minutes prior to the scheduled start time in the event games are ahead of schedule. Players must be ready to step onto the ice when the Zamboni finishes between games. Please have your teams prepared. Please note that the rink manager on site will make the final determination.
All divisions will be scored per game as follows:
a) 3 points for a regulation win
b) 2 points for an OT/SO win.
c) 1 point for an OT/SO loss.
d) 0 points for a regulation loss.
Any forfeited games will be recorded as a 3-0 score.
In the event of a tie for playoff seeding, the following criteria will be used to determine the
team’s placement. If more than 2 teams tied, skip to tiebreaker 2:
1. Head to Head (Only if 2 teams are tied)
2. Total Wins
3. Most Regulation Wins
4. Best goal differential (GF – GA)
5. Fewest goals against.
6. Fewest Penalty Minutes during the Round Robin
The maximum goal differential attainable per game is +/- 7.
Franchises that comply with the event guidelines and policies will be given the right of first refusal to retain their franchise for the following season.
A three (3) minute warm-up will take place before the start time of the game. Pucks will NOT be provided. Please bring warm-up pucks for your team.
Games are 3 x 15 minute stop time periods unless otherwise noted. There will be an ice cut after the second period and at the end of each game. The ice cut may be removed after the 2nd period if games are running behind or the arena staff cannot preform the ice cut on schedule. All games will be played to completion.
There will be a one (1) minute break between each period. It is the responsibility of the coach to ensure their team is ready to go at the start of each period and the sound of the buzzer after
timeouts.
Checking is not permitted.
Teams will be permitted to ice the puck on a penalty kill.
Tag up offsides.
One 30 second time-out is permitted per team per game.
The mercy rule shall be in effect. If a team at any point during the third period is leading by 5 or more goals, the clock will revert to running time. If the difference is reduced to 3 goals or less, the clock will revert back to stop time.
If the game ends in a tie, teams will then proceed to a 5‐minute period of sudden death 3 on 3. Teams will switch ends for OT. Note that should a team begin OT play on a Power Play , teams will play a 4 on 3 PP until the first stoppage after the penalty is over. If the game remains tied, each team will select three (3) players to participate in the shootout. Please reference Eligible Players for a Shootout.
If there is a tie at the end of regulation play, a 15‐minute sudden death period stop time will be played 5 on 5. Teams will switch ends for OT. If the game remains tied, each team will select three (3) players to participate in the shootout. Please reference Eligible Players for a Shootout below.
a. Each team will select three (3) players to participate in the shootout.
b. If a player is serving a penalty, he is unable to participate in the shootout
ELIGIBLE PLAYERS FOR A SHOOTOUT
a. Each team will select three (3) players to participate in the shootout.
b. If a player is serving a penalty, he is unable to participate in the shootout
c. Once a player shoots, he/she is no longer eligible to participate until every player on the bench (excluding goaltenders, players serving penalties, and/or players that are injured) has
shot at least once.
d. The home team decides who shoots first.
e. Once all six (6) players have finished their attempts, the team with the most goals is declared
the winner.
f. If, after all, six (6) players have finished their attempts, the game remains tied then each team will start the fourth round by selecting one (1) player who has not yet participated in the shootout.
g. The shootout will then continue, one player at a time, with each team having an equal number of turns.
h. During the fourth round and beyond, the team that scores first, with the other failing to score, is declared the winner.
All on-ice officials are currently and completely registered and in good standing with their local
officials organization.
Penalty times will be as follows: Minor 2:00 minutes, Major 5:00 minutes, Misconduct 10:00 minutes. Any player and/or team official who is in receipt of a match penalty or gross misconduct will be suspended for any remaining games. Any player that receives a second major penalty will result in an ejection from the remaining games of the weekend.
If a game is interrupted by on-ice fighting between players and /or bench staff, then the clock
will continue to run. Games times will not be restored until the whistle has blown on the play that
immediately follows the on-ice fight. Minutes lost will not be restored.
Racial slurs will not be tolerated at any SuperSeries AAA event on or off the ice or in the stands. Offenders will be removed and barred from the arena and players will receive a match penalty. Use of language or behaviour that is offensive, hateful or discriminatory has no place at a SuperSeries AAA event
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